ITK  6.0.0
Insight Toolkit
itkGPUContextManager.h
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1/*=========================================================================
2 *
3 * Copyright NumFOCUS
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * https://www.apache.org/licenses/LICENSE-2.0.txt
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 *
17 *=========================================================================*/
18#ifndef itkGPUContextManager_h
19#define itkGPUContextManager_h
20
21#include "itkOpenCLUtil.h"
22#include "itkLightObject.h"
23
24namespace itk
25{
35{
36public:
37 static GPUContextManager *
39
40 void
42
43 cl_command_queue
45
46 unsigned int
48 {
49 return m_NumberOfDevices;
50 }
51
52 cl_context
54 {
55 return m_Context;
56 }
57
58 cl_device_id
60
61private:
64
65 cl_platform_id m_Platform{};
66 cl_context m_Context{};
67 cl_device_id * m_Devices{};
68 cl_command_queue * m_CommandQueue{}; // one queue per device
69
71
73};
74} // namespace itk
75
76#endif
Singleton class to store the GPU context.
cl_command_queue * m_CommandQueue
static GPUContextManager * m_Instance
unsigned int GetNumberOfCommandQueues() const
cl_device_id GetDeviceId(int i)
static GPUContextManager * GetInstance()
cl_command_queue GetCommandQueue(int i)
~GPUContextManager() override
Light weight base class for most itk classes.
The "itk" namespace contains all Insight Segmentation and Registration Toolkit (ITK) classes....