Please note that in ITKv4, DeformationFieldTransform was renamed to DisplacementFieldTransform.
#include "itkImageFileReader.h" #include "itkImageFileWriter.h" #include "itkImage.h" #include "itkVector.h" #if ITK_VERSION_MAJOR < 4 #include "itkDeformationFieldTransform.h" #include "itkDeformationFieldSource.h" #else #include "itkVectorLinearInterpolateImageFunction.h" #include "itkDisplacementFieldTransform.h" #include "itkLandmarkDisplacementFieldSource.h" #endif #include "itkResampleImageFilter.h" const unsigned int Dimension = 2; typedef unsigned char PixelType; typedef itk::Image< PixelType, Dimension > ImageType; static void CreateFixedImage(ImageType::Pointer image); static void CreateMovingImage(ImageType::Pointer image); int main(int argc, char * argv[]) { #if ITK_VERSION_MAJOR < 4 typedef float VectorComponentType; #else typedef double VectorComponentType; #endif typedef itk::Vector< VectorComponentType, Dimension > VectorType; typedef itk::Image< VectorType, Dimension > DeformationFieldType; ImageType::Pointer fixedImage = ImageType::New(); CreateFixedImage(fixedImage); ImageType::Pointer movingImage = ImageType::New(); CreateMovingImage(movingImage); #if ITK_VERSION_MAJOR < 4 typedef itk::DeformationFieldSource<DeformationFieldType> DeformationFieldSourceType; #else typedef itk::LandmarkDisplacementFieldSource<DeformationFieldType> DeformationFieldSourceType; #endif DeformationFieldSourceType::Pointer deformationFieldSource = DeformationFieldSourceType::New(); deformationFieldSource->SetOutputSpacing( fixedImage->GetSpacing() ); deformationFieldSource->SetOutputOrigin( fixedImage->GetOrigin() ); deformationFieldSource->SetOutputRegion( fixedImage->GetLargestPossibleRegion() ); deformationFieldSource->SetOutputDirection( fixedImage->GetDirection() ); // Create source and target landmarks. typedef DeformationFieldSourceType::LandmarkContainerPointer LandmarkContainerPointer; typedef DeformationFieldSourceType::LandmarkContainer LandmarkContainerType; typedef DeformationFieldSourceType::LandmarkPointType LandmarkPointType; LandmarkContainerType::Pointer sourceLandmarks = LandmarkContainerType::New(); LandmarkContainerType::Pointer targetLandmarks = LandmarkContainerType::New(); LandmarkPointType sourcePoint; LandmarkPointType targetPoint; sourcePoint[0] = 40; sourcePoint[1] = 40; targetPoint[0] = 20; targetPoint[1] = 20; sourceLandmarks->InsertElement( 0, sourcePoint ); targetLandmarks->InsertElement( 0, targetPoint ); sourcePoint[0] = 40; sourcePoint[1] = 60; targetPoint[0] = 20; targetPoint[1] = 80; sourceLandmarks->InsertElement( 1, sourcePoint ); targetLandmarks->InsertElement( 1, targetPoint ); sourcePoint[0] = 60; sourcePoint[1] = 40; targetPoint[0] = 80; targetPoint[1] = 20; sourceLandmarks->InsertElement( 2, sourcePoint ); targetLandmarks->InsertElement( 2, targetPoint ); sourcePoint[0] = 60; sourcePoint[1] = 60; targetPoint[0] = 80; targetPoint[1] = 80; sourceLandmarks->InsertElement( 3, sourcePoint ); targetLandmarks->InsertElement( 3, targetPoint ); deformationFieldSource->SetSourceLandmarks( sourceLandmarks.GetPointer() ); deformationFieldSource->SetTargetLandmarks( targetLandmarks.GetPointer() ); deformationFieldSource->UpdateLargestPossibleRegion(); // Write the deformation field { typedef itk::ImageFileWriter< DeformationFieldType > WriterType; WriterType::Pointer writer = WriterType::New(); writer->SetInput ( deformationFieldSource->GetOutput() ); writer->SetFileName( "deformation.mhd" ); writer->Update(); } #if ITK_VERSION_MAJOR < 4 typedef itk::DeformationFieldTransform<VectorComponentType, 2> DeformationFieldTransformType; #else typedef itk::DisplacementFieldTransform<VectorComponentType, 2> DeformationFieldTransformType; #endif DeformationFieldTransformType::Pointer deformationFieldTransform = DeformationFieldTransformType::New(); #if ITK_VERSION_MAJOR < 4 deformationFieldTransform->SetDeformationField( deformationFieldSource->GetOutput() ); #else deformationFieldTransform->SetDisplacementField( deformationFieldSource->GetOutput() ); #endif typedef itk::ResampleImageFilter<ImageType, ImageType, VectorComponentType > ResampleFilterType; ResampleFilterType::Pointer resampleFilter = ResampleFilterType::New(); resampleFilter->SetInput( movingImage ); resampleFilter->SetTransform( deformationFieldTransform ); resampleFilter->SetSize( fixedImage->GetLargestPossibleRegion().GetSize() ); resampleFilter->SetOutputOrigin( fixedImage->GetOrigin() ); resampleFilter->SetOutputSpacing( fixedImage->GetSpacing() ); resampleFilter->SetOutputDirection( fixedImage->GetDirection() ); resampleFilter->SetDefaultPixelValue( 200 ); resampleFilter->GetOutput(); // Write the output typedef itk::ImageFileWriter< ImageType > WriterType; WriterType::Pointer writer = WriterType::New(); writer->SetInput ( resampleFilter->GetOutput() ); writer->SetFileName( "output.png" ); writer->Update(); return EXIT_SUCCESS; } void CreateFixedImage(ImageType::Pointer image) { // Create a black image with a white square ImageType::IndexType start; start.Fill(0); ImageType::SizeType size; size.Fill(100); ImageType::RegionType region; region.SetSize(size); region.SetIndex(start); image->SetRegions(region); image->Allocate(); image->FillBuffer(0); itk::ImageRegionIterator<ImageType> imageIterator(image,region); while(!imageIterator.IsAtEnd()) { if(imageIterator.GetIndex()[0] > 40 && imageIterator.GetIndex()[0] < 60 && imageIterator.GetIndex()[1] > 40 && imageIterator.GetIndex()[1] < 60) { imageIterator.Set(255); } ++imageIterator; } // Write the deformation field typedef itk::ImageFileWriter< ImageType > WriterType; WriterType::Pointer writer = WriterType::New(); writer->SetInput ( image ); writer->SetFileName( "fixed.png" ); writer->Update(); } void CreateMovingImage(ImageType::Pointer image) { // Create a black image with a white square ImageType::IndexType start; start.Fill(0); ImageType::SizeType size; size.Fill(100); ImageType::RegionType region; region.SetSize(size); region.SetIndex(start); image->SetRegions(region); image->Allocate(); image->FillBuffer(0); itk::ImageRegionIterator<ImageType> imageIterator(image,region); while(!imageIterator.IsAtEnd()) { if(imageIterator.GetIndex()[0] > 20 && imageIterator.GetIndex()[0] < 80 && imageIterator.GetIndex()[1] > 20 && imageIterator.GetIndex()[1] < 80) { imageIterator.Set(100); } ++imageIterator; } // Write the deformation field typedef itk::ImageFileWriter< ImageType > WriterType; WriterType::Pointer writer = WriterType::New(); writer->SetInput ( image ); writer->SetFileName( "moving.png" ); writer->Update(); }
cmake_minimum_required(VERSION 2.8) project(DeformationFieldTransform) find_package(ITK REQUIRED) include(${ITK_USE_FILE}) if (ITKVtkGlue_LOADED) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) endif() add_executable(DeformationFieldTransform MACOSX_BUNDLE DeformationFieldTransform.cxx) if( "${ITK_VERSION_MAJOR}" LESS 4 ) target_link_libraries(DeformationFieldTransform ITKReview ${ITK_LIBRARIES}) else( "${ITK_VERSION_MAJOR}" LESS 4 ) target_link_libraries(DeformationFieldTransform ${ITK_LIBRARIES}) endif( "${ITK_VERSION_MAJOR}" LESS 4 )
Click here to download DeformationFieldTransform and its CMakeLists.txt file. Once the tarball DeformationFieldTransform.tar has been downloaded and extracted,
cd DeformationFieldTransform/build
cmake ..
cmake -DITK_DIR:PATH=/home/me/itk_build ..
Build the project:
make
and run it:
./DeformationFieldTransform
WINDOWS USERS PLEASE NOTE: Be sure to add the ITK bin directory to your path. This will resolve the ITK dll's at run time.
Many of the examples in the ITK Wiki Examples Collection require VTK. You can build all of the the examples by following these instructions. If you are a new VTK user, you may want to try the Superbuild which will build a proper ITK and VTK.
For examples that use QuickView (which depends on VTK), you must have built ITK with Module_ITKVtkGlue=ON.
Some of the ITK Examples require VTK to display the images. If you download the entire ITK Wiki Examples Collection, the ItkVtkGlue directory will be included and configured. If you wish to just build a few examples, then you will need to download ItkVtkGlue and build it. When you run cmake it will ask you to specify the location of the ItkVtkGlue binary directory.