template<typename TInputImage, typename TOutputImage>
class itk::IsoContourDistanceImageFilter< TInputImage, TOutputImage >
Compute an approximate distance from an interpolated isocontour to the close grid points.
For standard level set algorithms, it is useful to periodically reinitialize the evolving image to prevent numerical accuracy problems in computing derivatives. This reinitialization is done by computing a signed distance map to the current level set. This class provides the first step in this reinitialization by computing an estimate of the distance from the interpolated isocontour to the pixels (or voxels) that are close to it, i.e. for which the isocontour crosses a segment between them and one of their direct neighbors. This class supports narrowbanding. If the input narrowband is provided, the algorithm will only locate the level set within the input narrowband.
Implementation of this class is based on Fast and Accurate Redistancing for Level Set Methods ‘Krissian K. and Westin C.F.’, EUROCAST NeuroImaging Workshop Las Palmas Spain, Ninth International Conference on Computer Aided Systems Theory , pages 48-51, Feb 2003.
Definition at line 59 of file itkIsoContourDistanceImageFilter.h.
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void | BeforeThreadedGenerateData () override |
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void | ComputeValue (const InputNeighbordIteratorType &inNeigIt, OutputNeighborhoodIteratorType &outNeigIt, unsigned int center, const std::vector< OffsetValueType > &stride) |
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void | DynamicThreadedGenerateData (const OutputImageRegionType &) override |
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void | EnlargeOutputRequestedRegion (DataObject *) override |
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void | GenerateData () override |
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void | GenerateInputRequestedRegion () override |
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| IsoContourDistanceImageFilter () |
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void | PrintSelf (std::ostream &os, Indent indent) const override |
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void | ThreadedGenerateData (const OutputImageRegionType &outputRegionForThread, ThreadIdType threadId) override |
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void | ThreadedGenerateDataBand (const OutputImageRegionType &outputRegionForThread, ThreadIdType threadId) |
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void | ThreadedGenerateDataFull (const OutputImageRegionType &outputRegionForThread, ThreadIdType threadId) |
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| ~IsoContourDistanceImageFilter () override=default |
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virtual void | CallCopyInputRegionToOutputRegion (OutputImageRegionType &destRegion, const InputImageRegionType &srcRegion) |
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virtual void | CallCopyOutputRegionToInputRegion (InputImageRegionType &destRegion, const OutputImageRegionType &srcRegion) |
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void | GenerateInputRequestedRegion () override |
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| ImageToImageFilter () |
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void | PrintSelf (std::ostream &os, Indent indent) const override |
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void | VerifyInputInformation () const override |
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| ~ImageToImageFilter () override=default |
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virtual void | PushBackInput (const DataObject *input) |
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virtual void | PushFrontInput (const DataObject *input) |
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virtual void | AfterThreadedGenerateData () |
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virtual void | AllocateOutputs () |
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virtual void | BeforeThreadedGenerateData () |
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void | ClassicMultiThread (ThreadFunctionType callbackFunction) |
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void | GenerateData () override |
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virtual const ImageRegionSplitterBase * | GetImageRegionSplitter () const |
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| ImageSource () |
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void | PrintSelf (std::ostream &os, Indent indent) const override |
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virtual unsigned int | SplitRequestedRegion (unsigned int i, unsigned int pieces, OutputImageRegionType &splitRegion) |
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| ~ImageSource () override=default |
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virtual bool | GetDynamicMultiThreading () const |
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virtual void | SetDynamicMultiThreading (bool _arg) |
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virtual void | DynamicMultiThreadingOn () |
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virtual void | AddInput (DataObject *input) |
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void | AddOptionalInputName (const DataObjectIdentifierType &) |
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void | AddOptionalInputName (const DataObjectIdentifierType &, DataObjectPointerArraySizeType idx) |
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virtual void | AddOutput (DataObject *output) |
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bool | AddRequiredInputName (const DataObjectIdentifierType &) |
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bool | AddRequiredInputName (const DataObjectIdentifierType &, DataObjectPointerArraySizeType idx) |
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virtual void | CacheInputReleaseDataFlags () |
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virtual void | GenerateData () |
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virtual void | GenerateInputRequestedRegion () |
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virtual void | GenerateOutputInformation () |
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virtual void | GenerateOutputRequestedRegion (DataObject *output) |
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DataObject * | GetInput (const DataObjectIdentifierType &key) |
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const DataObject * | GetInput (const DataObjectIdentifierType &key) const |
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virtual const DataObjectPointerArraySizeType & | GetNumberOfRequiredInputs () const |
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virtual const DataObjectPointerArraySizeType & | GetNumberOfRequiredOutputs () const |
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bool | IsIndexedInputName (const DataObjectIdentifierType &) const |
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bool | IsIndexedOutputName (const DataObjectIdentifierType &) const |
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bool | IsRequiredInputName (const DataObjectIdentifierType &) const |
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DataObjectPointerArraySizeType | MakeIndexFromInputName (const DataObjectIdentifierType &name) const |
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DataObjectPointerArraySizeType | MakeIndexFromOutputName (const DataObjectIdentifierType &name) const |
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DataObjectIdentifierType | MakeNameFromInputIndex (DataObjectPointerArraySizeType idx) const |
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DataObjectIdentifierType | MakeNameFromOutputIndex (DataObjectPointerArraySizeType idx) const |
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virtual void | PopBackInput () |
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virtual void | PopFrontInput () |
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void | PrintSelf (std::ostream &os, Indent indent) const override |
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| ProcessObject () |
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virtual void | PropagateResetPipeline () |
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virtual void | PushBackInput (const DataObject *input) |
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virtual void | PushFrontInput (const DataObject *input) |
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virtual void | ReleaseInputs () |
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virtual void | RemoveInput (const DataObjectIdentifierType &key) |
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virtual void | RemoveInput (DataObjectPointerArraySizeType) |
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virtual void | RemoveOutput (const DataObjectIdentifierType &key) |
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virtual void | RemoveOutput (DataObjectPointerArraySizeType idx) |
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bool | RemoveRequiredInputName (const DataObjectIdentifierType &) |
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virtual void | RestoreInputReleaseDataFlags () |
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virtual void | SetInput (const DataObjectIdentifierType &key, DataObject *input) |
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virtual void | SetNthInput (DataObjectPointerArraySizeType idx, DataObject *input) |
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virtual void | SetNthOutput (DataObjectPointerArraySizeType idx, DataObject *output) |
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void | SetNumberOfIndexedInputs (DataObjectPointerArraySizeType num) |
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void | SetNumberOfIndexedOutputs (DataObjectPointerArraySizeType num) |
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virtual void | SetNumberOfRequiredInputs (DataObjectPointerArraySizeType) |
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virtual void | SetNumberOfRequiredOutputs (DataObjectPointerArraySizeType _arg) |
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virtual void | SetOutput (const DataObjectIdentifierType &name, DataObject *output) |
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virtual void | SetPrimaryInput (DataObject *object) |
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virtual void | SetPrimaryOutput (DataObject *object) |
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void | SetRequiredInputNames (const NameArray &) |
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virtual void | VerifyInputInformation () const |
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virtual void | VerifyPreconditions () const |
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| ~ProcessObject () override |
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DataObject * | GetInput (DataObjectPointerArraySizeType idx) |
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const DataObject * | GetInput (DataObjectPointerArraySizeType idx) const |
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DataObject * | GetPrimaryInput () |
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const DataObject * | GetPrimaryInput () const |
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virtual void | SetPrimaryInputName (const DataObjectIdentifierType &key) |
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virtual const char * | GetPrimaryInputName () const |
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DataObject * | GetOutput (const DataObjectIdentifierType &key) |
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const DataObject * | GetOutput (const DataObjectIdentifierType &key) const |
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virtual void | SetPrimaryOutputName (const DataObjectIdentifierType &key) |
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virtual const char * | GetPrimaryOutputName () const |
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DataObject * | GetOutput (DataObjectPointerArraySizeType i) |
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const DataObject * | GetOutput (DataObjectPointerArraySizeType i) const |
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DataObject * | GetPrimaryOutput () |
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const DataObject * | GetPrimaryOutput () const |
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virtual bool | GetThreaderUpdateProgress () const |
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virtual void | ThreaderUpdateProgressOn () |
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virtual void | SetThreaderUpdateProgress (bool arg) |
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| Object () |
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bool | PrintObservers (std::ostream &os, Indent indent) const |
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void | PrintSelf (std::ostream &os, Indent indent) const override |
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virtual void | SetTimeStamp (const TimeStamp &timeStamp) |
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| ~Object () override |
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virtual LightObject::Pointer | InternalClone () const |
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| LightObject () |
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virtual void | PrintHeader (std::ostream &os, Indent indent) const |
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virtual void | PrintSelf (std::ostream &os, Indent indent) const |
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virtual void | PrintTrailer (std::ostream &os, Indent indent) const |
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virtual | ~LightObject () |
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template<typename TInputImage , typename TOutputImage >
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inlineoverrideprotectedvirtual |
If an imaging filter can be implemented as a multithreaded algorithm, the filter will provide an implementation of ThreadedGenerateData() or DynamicThreadedGenerateData(). This superclass will automatically split the output image into a number of pieces, spawn multiple threads, and call (Dynamic)ThreadedGenerateData() in each thread. Prior to spawning threads, the BeforeThreadedGenerateData() method is called. After all the threads have completed, the AfterThreadedGenerateData() method is called. If an image processing filter cannot support threading, that filter should provide an implementation of the GenerateData() method instead of providing an implementation of (Dynamic)ThreadedGenerateData(). If a filter provides a GenerateData() method as its implementation, then the filter is responsible for allocating the output data. If a filter provides a (Dynamic)ThreadedGenerateData() method as its implementation, then the output memory will allocated automatically by this superclass. The (Dynamic)ThreadedGenerateData() method should only produce the output specified by "outputThreadRegion" parameter. (Dynamic)ThreadedGenerateData() cannot write to any other portion of the output image (as this is responsibility of a different thread).
DynamicThreadedGenerateData() is the newer variant without threadId, and is the preferred signature, which is called by default. This variant can split the requested region into different number of pieces depending on current multi-processing load, which allows better load balancing. The non-dynamic (also known as classic) ThreadedGenerateData() signature has threadId, and number of pieces to be split into is known in advance. It is activated by calling this->DynamicMultiThreadingOff(); in derived class constructor. It should be used when the multi-threaded algorithm needs to pre-allocate some data structure with size dependent on the number of pieces (also known as chunks, work units, and sometimes also incorrectly as threads). Only PlatformMultiThreader guarantees that each piece will be processed in its own specific thread. Pool and TBB multi-threaders maintain a pool of threads (normally equal to number of processing cores) which they use to process the pieces. This normally results in a single thread being reused to process multiple work units.
- See also
- GenerateData(), SplitRequestedRegion()
Reimplemented from itk::ImageSource< TOutputImage >.
Definition at line 161 of file itkIsoContourDistanceImageFilter.h.
template<typename TInputImage , typename TOutputImage >
What is the input requested region that is required to produce the output requested region? The base assumption for image processing filters is that the input requested region can be set to match the output requested region. If a filter requires more input (for instance a filter that uses neighborhoods needs more input than output to avoid introducing artificial boundary conditions) or less input (for instance a magnify filter) will have to override this method. In doing so, it should call its superclass' implementation as its first step. Note that imaging filters operate differently than the classes to this point in the class hierarchy. Up till now, the base assumption has been that the largest possible region will be requested of the input.
This implementation of GenerateInputRequestedRegion() only processes the inputs that are a subclass of the ImageBase<InputImageDimension>. If an input is another type of DataObject (including an Image of a different dimension), they are skipped by this method. The subclasses of ImageToImageFilter are responsible for providing an implementation of GenerateInputRequestedRegion() when there are multiple inputs of different types.
- See also
- ProcessObject::GenerateInputRequestedRegion(), ImageSource::GenerateInputRequestedRegion()
Reimplemented from itk::ImageToImageFilter< TInputImage, TOutputImage >.
template<typename TInputImage , typename TOutputImage >
If an imaging filter can be implemented as a multithreaded algorithm, the filter will provide an implementation of ThreadedGenerateData() or DynamicThreadedGenerateData(). This superclass will automatically split the output image into a number of pieces, spawn multiple threads, and call (Dynamic)ThreadedGenerateData() in each thread. Prior to spawning threads, the BeforeThreadedGenerateData() method is called. After all the threads have completed, the AfterThreadedGenerateData() method is called. If an image processing filter cannot support threading, that filter should provide an implementation of the GenerateData() method instead of providing an implementation of (Dynamic)ThreadedGenerateData(). If a filter provides a GenerateData() method as its implementation, then the filter is responsible for allocating the output data. If a filter provides a (Dynamic)ThreadedGenerateData() method as its implementation, then the output memory will allocated automatically by this superclass. The (Dynamic)ThreadedGenerateData() method should only produce the output specified by "outputThreadRegion" parameter. (Dynamic)ThreadedGenerateData() cannot write to any other portion of the output image (as this is responsibility of a different thread).
DynamicThreadedGenerateData() is the newer variant without threadId, and is the preferred signature, which is called by default. This variant can split the requested region into different number of pieces depending on current multi-processing load, which allows better load balancing. The non-dynamic (also known as classic) ThreadedGenerateData() signature has threadId, and number of pieces to be split into is known in advance. It is activated by calling this->DynamicMultiThreadingOff(); in derived class constructor. It should be used when the multi-threaded algorithm needs to pre-allocate some data structure with size dependent on the number of pieces (also known as chunks, work units, and sometimes also incorrectly as threads). Only PlatformMultiThreader guarantees that each piece will be processed in its own specific thread. Pool and TBB multi-threaders maintain a pool of threads (normally equal to number of processing cores) which they use to process the pieces. This normally results in a single thread being reused to process multiple work units.
- See also
- GenerateData(), SplitRequestedRegion()
Reimplemented from itk::ImageSource< TOutputImage >.